Top 5 active abilities to use in Free Fire’s Clash Squad Season 7
Clash Squad is one of Free Fire’s most famous arcade game modes. Two teams of 4 players each compete during a series of combats, with the team with the foremost wins after four rounds declared the winner.
Characters are one among Free Fire’s most vital features as they need unique skills beneficial on the battleground. These skills classify into two categories: active (that required activation before use) and passive (that remain active all the time).
Most potent active abilities in Free Fire
1) Drop the Beat
DJ Alok’s Drop the Beat produces a 5m aura that enhances the ally’s movement speed by 10% and recovers 5 HP/s for five seconds at its base level.
This active ability improves as he progresses through the amount . His versatile ability is useful for both aggressive and passive players.
2) Riptide Rhythm
Skyler possesses the active ability, Riptide Rhythm, which, at its initial level, generates a sonic wave that destroys five gloo walls within 50 meters. Each gloo wall deployed increases HP recovery by 4 points, with a 60-second cooldown.
It improves as he advances through the amount . Skyler may be a great option for aggressive players.
Wukong’s active ability is understood as Camouflage. This skill converts players into a bush for 10 seconds at its default level. it’s a 300-second cooldown.
When they fight, the transition stops, and therefore the cooldown period resets when an opponent is killed. Wukong’s ability improves as he levels up and excels in close-range combat.
4) Xtreme Encounter
Xayne’s Xtreme Encounter provides players 80 HP for a short lived duration at its default level. It also improves gloo wall and shield damage by 40%, and therefore the effect lasts for 10 seconds with a cooldown of 150 seconds.
As Xayne levels up, her active ability also gets better.
5) Painted Refuge
Painted Refuge is Steffie’s active ability. At its most elementary level, it creates graffiti that reduces explosion damage by 15% and bullet damage by 5% for five seconds.
The effect doesn’t stack and features a cooldown of 45 seconds. This skill improves as Steffie reaches higher skill levels.